Two simple JavaFX code handling onMouseDragged event.
import javafx.ui.*; import javafx.ui.canvas.*; Canvas { content: Circle { var x = 50 var y = 50 transform: bind translate(x, y) radius: 30 fill: red onMouseDragged: operation(e) { x += e.localDragTranslation.x; y += e.localDragTranslation.y; } } }
import javafx.ui.*; import javafx.ui.canvas.*; Canvas { content: Circle { var x = 50 var y = 50 var radius = 30 transform: bind translate(x, y) radius: bind radius fill: red onMouseDragged: operation(e) { if (e.button == 1){ x += e.localDragTranslation.x; y += e.localDragTranslation.y; } if (e.button == 3) { radius += e.localDragTranslation.x; } } } }
import javafx.ui.*; import javafx.ui.canvas.*; Canvas { content: [ Rect {x: 50, y: 50, width: 50, height: 50, fill: orange }, Circle { var x = 50 var y = 50 var radius = 30 var color = red:Color transform: bind translate(x, y) radius: bind radius fill: bind color onMouseDragged: operation(e) { if (e.button == 1){ x += e.localDragTranslation.x; y += e.localDragTranslation.y; } if (e.button == 3) { radius += e.localDragTranslation.x; } } onMousePressed: operation(e){ color = Color {blue: 0.0, green: 0.0, red: 1.0, opacity: 0.5}; } onMouseReleased: operation(e){ color = red:Color; } }] }
You can test this examples with thhe JavaFX Pad or using Netbeans with the JavaFX Plugin.