This was a project that me and Marco Diego created during our graduation for the Computer Graphics course. It is a ray tracing engine build from scratch in C. It was great exercise of experimentation on how implement object-oriented design patterns in ANSI C. Later Marco continued it in his master’s degree thesis implementing more features.
Parts of the sources were lost during a disk failure in the forge we hosted the project. I found some early releases and packed them here for future use. It can be useful for someone studying C or how to implement a ray tracer.
ps: with this project we won the 1st place project of class and maximum grade. 😉