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Crysis Remastered on the Switch

Although the original Crysis was launched in 2007 I have never played it until the Crysis Remastered edition on the Nintendo Switch. I have to say I’m quite impressed and delighted with the experience after finished the main game campaign.

The game

The game is comprised of 10 missions. In the first 6 missions you fight against the Korean People’s Army forces in a island. Those are the best missions. The human enemy is intelligent and powerful yet you slowly learn different ways to approach them. There is a sense of progress and experience gained. Each map is fairly large and you can decide many different ways and routes to approach the missions from more stealth to more powerful. Some of these maps like 2:Recovery, 3:Relic and 4:Assault are masterpieces of level design.

On missions 7 to 10 you fight aliens. While the change is welcome after 6 missions against the KPA, the level design becomes much more linear and the game feels hand-holding. The gameplay devolves into the classic FPS campaign cycle of die, reload last checkpoint, advance a little, and repeat. There is nothing intrinsically wrong with this cycle but after tasting the excellent level design of the first six levels this change feels like a regression.

Aside from the main campaign there is not a multiplayer mode. Replayability comes from the different difficulty levels (easy, normal, hard and delta). You can also replay specific missions from the campaign with adjusted difficulty.

The game on the Switch

Back in the day Crysis was the benchmark on the graphical capabilities of a computer system. Hence the meme “But Can It Run Crysis?”. You needed a beefy computer in order to run Crysis, a feat that my machine could not pull it off. But can the Nintendo Switch run Crysis? Yes, it can. Actually, surprisingly well given this little handheld tablet console limitations.

To this moment Crysis has the best graphics I have ever seen on this console. The lights in the forests are specially realistic. The excellent graphics combined with a smooth refresh rate, tress and buildings you can destroy, enemy intelligence, and excellent level design makes this a great game. There are frame and resolution drops here and there but these were much more forgivable than I was expecting. The game runs really well in docked mode as well specially because the smaller screen is much more forgivable than the big screen I usually play.

Gyro aiming is there and after a few settings adjustments to make it more sensitive it becomes perfect. You use the analog sticks for aiming and the gyro to fine aiming. Similar to what Splatoon does.

Conclusion

I don’t really care about impressive graphics in a game unless they are bundled with a fun game experience. Crysis Remastered is the whole package.

Infinity Boss.three bicycle

Information retrieved from manufacturer Infinity Cycle Works product page:

Frame Size700C x 18″ Diamond Frame
Frame MaterialAlloy
Front ForkMode 700c Rigid Blade
Drive TrainShimano 7-Speed
ShiftersShimano Revo Twist Shifter 7-Speed
Front DerailleurN/A
Rear DerailleurRD-TX-300 6/7-Speed W/O Bracket
Free WheelShimano TZ21 14-28T
Chain RingsGTS21 170mm 36T 1/2 x 3/32″ Arms Silver No Logo
BrakesYake Mechanical Dual Disc Brakes Front and Rear
Brake LeversDISC BRAKE Brake Levers
ComponentsHybrid Sports-Fit Men’s
SaddleVD842E-01 with silver sides Vader logo
Seat PostSP-005 27.2 x 350mm NO Infinity logo
PedalsMX-606, 9/16″ , Steel Axle Reflector With Ball Berrings
Handle BarsYL-811 Steel Type 620mm 30 Deg.
RimsZLA-021 700Cx1.5 13Gx36H A/V Double wall 1.7mm THICK with size decal, Black
TiresInnova I2209 700 x 38c City Tire A/V Innova Tubes ,Innova black factory logo
Front HubSF-A210F 13Gx36H 3/8″(S45C)X135x 155mm QR, Fits Disc
Rear HubSF-A210R 13Gx36H 3/8″(S45C)X135x 170mm , Fits Disc Nutted Fange
Spokes13 Gauge Steel

USD 219.99 at Costco on 2021-Jun-11.

Retro beyond nostalgia

While nostalgia does play a part in my interest for retro technologies, it is not my only motivation on exploring this subject.

There is a lot to learn from previous technologies designs that can be applied. There are patterns that are common

1. Learning to reuse
2. Interest for learning

macOS move window rendered outside of the monitor

  • Alt + Tab to choose the window
  • Alt + Space to open the context menu
  • Press ‘m‘ to select move
  • Press any arrow key once
  • Move your mouse and the misplaced window will follow your cursor

Tested on macOS Mojave version 10.14.

This fixes an issue that sometimes happens with Atom.

microKORG with an iPad Pro

The KORG microKORG is a great synthesizer and vocoder launched in 2002. It does not feature a USB port but you can use a interface to convert MIDI to USB and use it to play with an iPad Pro (4th generation) launched in 2020.

This is a setup that I use to compose or play in the bedroom in headphones. I try to be not have a lot of cables and to be easy to set it up and down.

MIDI to USB: I’m using a LiDiVi MIDI to USB interface to connect the IN and OUT MIDI ports from the KORG into a USB hub. If you are looking for a MIDI to USB interface this one is fine but has extremely bright, blinking and annoying LEDs I will probably cover them with black tape later. I suggest going with a more discreet interface (although I like the colorful cables).

USB hub: I’m using a QGeeM 8-in-1 USB hub. A USB hub is not really necessary as I could use a USB to USB-C converter and connect the MIDI to USB interface directly to the iPad and enjoy their 4 speakers. However I want to use headphones. I have tried Bluetooth headphones but they introduced a unbearable delay between pressing the keys and the sound.

It is optional but convenient to power the USB hub so it can keep the iPad charged. Unfortunately you need the MicroKorg using either a DC 9 Volts AC adapter or six AA batteries. I’m using batteries to avoid having yet another cable. I’m my experience the batteries last quite a while.

The MicroKorg is full-fledged synthesizer with the capabilities of understanding MIDI that make it capable to control softwares on a iPad.

Pros:

  • 3 octaves
  • Big buttons for octave shift up and down
  • Pitch wheel
  • Mod wheel
  • Small form factor
  • While not used as a MIDI device you can still use it as an standalone instrument.

Cons:

  • You have to use an external power source or batteries.
  • A personal preference but I find that you have to press the keys with a little bit too much force in order to get the full velocity.

I’m currently using it with the KORG Gadgets 2 app but it will work with software that accepts MIDI input.