Acho que já testei antes… mesmo assim. Alô, testando.
Acho que já testei antes… mesmo assim. Alô, testando.
/**
* Openpixels example in Processing.
* This simple example of how to get a sprite
* from a sprite sheet.
*/
PImage bg;
PImage sprite_sheet;
PImage player;
void setup() {
// load images
bg = loadImage("kitchen.png");
sprite_sheet = loadImage("guy.png");
/* The sprite size is 32x49.
Look guy.png, the "stand position" is at (36,102). */
player = createImage(32, 49, ARGB);
player.copy(sprite_sheet, 36, 102, 32, 49, 0, 0, 32, 49);
// set screen size and background
size(bg.width, bg.height);
background(bg);
frameRate(30);
}
void draw() {
background(bg);
image(player, 100, 50);
}
See more at OpenPixels.
Openpixels is a project of mine to create a free and open source artistic framework for game projects in any language or platform. It is going pretty well.
You can just download a zip or tar.gz of the latest version.
You may want fork it or get a git working copy of it to later make your own contributions to the project. In this case:
apt-get install git-core
cd ~
git clone git://github.com/silveira/openpixels.git
You will see something like this:
Cloning into openpixels...
remote: Counting objects: 129, done.
remote: Compressing objects: 100% (126/126), done.
remote: Total 129 (delta 17), reused 0 (delta 0)
Receiving objects: 100% (129/129), 784.52 KiB, done.
Resolving deltas: 100% (17/17), done.
And now you have a repository clone at ~/openpixels and you can start hacking.